Thursday, 25 November 2010

Allocating production tasks

We have produced another task allocation list for the production of our trailer, magazine and poster. This is to evenly spread the work within the group and also means that we have clearly organised what needs to be done, to prevent us from falling behind.

Trailer Tasks
Directing - Beth and Ella
Filming - Charlotte
Lighting - Group
Editing - Group

Poster Tasks
Taking the photos - Beth
Production - Ella
Final Edits - Group

Magazine Tasks
Taking the photos - Beth
Production - Charlotte
Final Edits - Group

Wednesday, 24 November 2010

New story board

As a group we decided to work together to create a more detailed story board then our previous one, using our new shot list. We then filmed the shot list, ensuring that we kept each shot on for the time we have decided to show it for. With all 37 shots our film trailer is approximately 1:30, this is our new story board along with our recorded story board:











Wednesday, 10 November 2010

New Shot List

After loooking at our draft story board, we realised that we needed to add more shots to our shot list. This is our final shot list below, we will then draw up another story board including the new shots:
1. Production label flashes up
2. Pan of car driving past
3. Text - Starring Eleanor Failes
4. In the car found footage girls excited about weekend away
5. Establishing shot of house with car pulling into the drive
6. Girls walking into the house two remain by the car
7. Dialogue camera on one of the girls 'i have heard stories about this place'
8. second girl 'oh don't worry it will be fun'
9. long shot of girls walking in to the house.
10. Text - lets play a game . . .
11. Shot glasses birds eye view shot with ouija board visible when they bring down the glasses
12. Girls doing the ouija board hands on a glass on the board
13. one girl acts possessed
14. shot of two girls panicking
15. shot of the other two also panicking
16. Girl possessed laughs because she was joking,
17. 3 of the girls laugh along with the original one shown in a medium shot
18. another gets angry and throws board on the floor and says 'this isn't even working, lets just stop' other girls go silent shown in a medium shot
19. Phone rings close up
20. phone rings again and girls all look
21. Text - If your brave enough . . .
22. Close up of girl picking up phone hears white noise
23. Girl slams down phone close up
24. Lights turn off and all the girls scream
25. Flashing up images ... girl running up the stairs looking behind screaming
26. Girl runs in to kitchen
27. close up of opening the draw and frantically grabs a knife
28. girls turns around and holds up the knife
29. medium shot door slams
30. girl runs up to it to try and open it screaming 'What are you'
31. girl running through the woods looking behind her
32. Point of view shot chasing the girl through the woods
33. girl trips
34. Point of view shot getting closer to the girl zooms into her face as she screams 'Somebody help me'
35. Title 'Darkness Awakens' fades in
36. Tagline 'Do You Wanna Play' fades in
37. Release date '20th July 2011' fades in

Tuesday, 9 November 2010

Story Board

This is our first draft of our story board. When designing our story board, we have decided to use Longacre's theory, in order to help create our own model for analysis of texts. Longacre's theory consists of 8 stages, below is a list of these stages and how we have applied some of them to our own trailer planning:

Aperture: The "once upon time" opening- Girls happy and excited on the way down to holiday house

Exposition: Containing vital information about time, place, local colour and participants- arrive at house and talk about stories they have heard about the house

Inciting moment: The moment when things start moving in a story, when the predictable movement of the exposition is broken into- Begin to play ouija board

Developing conflict: When the action intensifies- lights turn black and fast, action shots begin

Climax: When matters come to a head and confrontation and "final showdown" become inevitable- one girl is chased into the woods

Denouement: A crucial final event occurs and makes resolution possible- girl falls to ground and stange thing approaches her

Final suspense: Details of the resolution are finally worked out

Conclusion: Some sort of satisfactory end is arrived at


The purpose of this story board was just to give us a rough idea of how our shots flow and whether or not we need to change it. After looking at this story board we were able to see that we needed to add more shots to our shot list, otherwise the trailer will not flow well.














Friday, 5 November 2010

Final text choices

We decided to come together as a group a make a final decision on the font choices that we are going to use for our trailer, poster and magazine cover. Chosing our final fonts and deciding where they best fit will help us to remain organise and also make it clear to us. We chose these fonts based on our research and what we felt worked best:

Wednesday, 3 November 2010

Textual Font

The style of font on any trailer, magazine front cover or film poster is extremely important and vital for the overall presentation of the product. It is essential that the text used easily portrays the genre of the film and works well with the initial story.
To give me a rough idea of what type of font i want to go with, we decided to all look on a website named "dafont.com" which has a wide variety of different styles of font. These are a few possible fonts that we may go with:

This is the first possible font style, names Action Of The Time New by Galdino Otten. The reason i chose this one as a possible text font is because it has a sort of distorted look to it, which runs well with the theme of paranormal activities that occur in the film. As well as this parts of the text have faded in an almost decading way, acting as an immediate indicator towards death and decay, continuing the theme of thriller.

This is my second possible font option, this one differs from the previous one
because instead of the distorted effect it leans more towards horror, and appears as if it is dripping. The effect of dripping immediately looks as if it could be blood, although this is a good option one negative side to it could be that it is leaning more towards the horror genre rather then the supernatural thriller.


This font is a lot less busy then the other two previous ones, but this is something which i think can work well, as it makes the title easy to read whilst still having an effect. In this case the text has an illusion as if the letters are cracked and broken which i think would relate well to the thriller theme. The bold writing also means that it will stand out well from the rest of the page and jump out of the screen.

This font is similar to the other distorted texts and it has a sort of eroded look to it. Even though the text is distorted and slightly blury it is still easily readible and will stand out from the rest of the page.

Monday, 25 October 2010

Music choices

Music is an essential factor for almost all trailers and is extremely effective in building tension and creating an atmosphere. This is why it is crucial that we choose music which will fit in well with the trailer and will work well with the fast paced shots.

When choosing our music we had a choice of 150 different music pieces. Beth then took them home and shortlisted it down to 50 of the best ones for our trailer.


After this, as a group we then shortlisted the song choices more. We did this by listening to each one carefully and deciding whether it was appropriate for our genre and whether or not it will work well we the speed of the trailer. We also had to chose more than one song choices to use it different parts of the trailer. Eventually we were able to come to a decision and finalise the music choices to four different song choices.


We decided to use the song Danger for the neutral track as we can cut the middle of it to keep it neutral with a mysterious undertone which is useful for the first few establishing scenes to create an eerie atmosphere. We then chose Finding The Body for the scence where Lucy pretends to be posessed, we chose this because it is a track which gradually builds up which is perfect for creating tension. Then we chose Condemmed as our fast tempo action piece for the sequence of action shots towards the end of the trailer, we chose this because it is fast paced which works well with the fast shots and it also builds up to a final climax which works well with the end shot of Ellie screaming. Finally we chose Grim Reaper as our mysterious end track and this was a quiet track which works well for background music and keeps the creepy atmosphere throughout the whole trailer.